1 using System;
2 using
UnityEngine;
3 using
UnityEngine.UI;
4
5 namespace
ProceduralToolkit.Examples.UI
6 {
7     
public class ButtonControl : MonoBehaviour
8     {
9         
public Text headerText;
10         
public Button button;
11
12         
public void Initialize(string header, Action onClick)
13         {
14             name = header;
15             headerText.text = header;
16             button.onClick.AddListener(() => onClick());
17         }
18     }
19 }


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